1/31/2024 0 Comments Camelot unchained engineand then hyped up a second stealth developed game which understandably bombed and also understandably destroyed customer confidence in the product company and mark jacobs brand. It's not even that the engine development is hogging resources, it's that the game designer isn't doing his work and for the past several years made grand displays of screwing the pooch on company time while the game state visibly regressed. The project is still in much the same bare bones shape with the same core functions and features being barely worked on since years before the "beta" which still hasn't produced a basic core gameloop or complete core mechanics set iteration. Mark has at times declared that the entire planned feature goals and designs are off the table and his own still unupdated except for the store website is not a good source of information on what to expect from the game.Ĭompanies in this industry and in the MMORPG segment have failed with actual playable products that generated millions of revenue and CSE's revenue doesn't even cover a week of MJ's trips to starbucks. My source isn't streamers or anyone other than mark jacobs own rambling word soup rants attacking and threatening his own customers for many years during work hours while this project festered and rotted. How is realistic that investors keep pouring money into any business without revenue for multiple decades? it's so absurdly nonsensical, in any industry let alone video games. While the brand value of the company has spiraled as the customer base revolts while the CEO gets in pissing matches with them. They can't afford their financial obligations and their product that was proposed to attract investment for expanding humans resources which has yet to happen has bombed. not in some family member's or friend's expensive hobby that has no revenue. fund managers are legally obligated to invest their client's funds wisely. Legitimate investors expect a return on their money. Thank goodness 10 years later they are working on individual quiver slots mechanics, I had thought with the making of a separate game and no where close to launch 10 years later, that my money was lost, but now that I know they are working on individual quiver slot mechanics, that it's definitely on the right track for a release this century. The benefit of this updated design is that it allows you to call out what arrow you want to use, but doesn’t cripple you (by not allowing you to use the ability at all because of the chosen resource). The best part of this is that once those arrows are consumed, it will automatically go to the first available slot (as opposed to not allowing you to use said ability). Once implemented in the Ability Builder, there will be a new component under AIM called “QUIVER.” There, you’ll be able to designate the numbered slot within the quiver you’d like that ability to draw from. "The current plan is to have each type of quiver slot be numbered, listed, or displayed in some form or fashion. I WILL IGNORE YOU IF YOU DON'T.įrom the public newsletter, no NDA stuff here , IF YOU SEND A MESSAGE TO THE MODS ABOUT A POST YOU MADE INCLUDE A LINK TO THAT POST. Click the topics to find a list of past threads and to suggest your own for the future!Īlso did I mention we have a Discord server? Requested subreddits must have 1,000+ subscribers and have at least 2 posts a day to be considered. Or in some cases you voted for themįor any inquiries or additions, feel free to message the moderators. These subreddits aren't strictly MMO(RPG)s but they offer MMO-like qualities and are frequently discussed here. You can find our channel here More MMORPG InformationĪ community for casual gamers looking to play MMOs and other games together! We have a Discord! Many complain they can't find our Discord so I put it here with some extra flair so you can't miss our partnered Discord server.
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